Had some people look my warrior over and got a lot of good feed back.
I don't want to leave him as an unfinished piece - I think the variety of materials, textures, and extreme amount of hair cards will be a good challenge for me. On top of bringing a piece to completion, instead of jumping around from idea to idea. :)
An art progression blog and a place for works in progress.
To return to my portfolio site: Marlowe Rosenbaum - 3D Artist
Friday, November 20, 2015
Friday, November 13, 2015
Game Industry Recruiter AMA
for further reference, and examples of good portfolio structure
http://polycount.com/discussion/157738/game-industry-recruiter-taking-in-questions#latest
And this past year's GDC "Killer Portfolio or Portfolio Killer", always good :D
http://www.gdcvault.com/play/1022096/Killer-Portfolio-or-Portfolio-Killer
And this past year's GDC "Killer Portfolio or Portfolio Killer", always good :D
http://www.gdcvault.com/play/1022096/Killer-Portfolio-or-Portfolio-Killer
Saturday, October 17, 2015
Sunday, June 14, 2015
Sunday, June 7, 2015
Wednesday, May 6, 2015
Week 12 Drawing
Week 12-ish, the elusive male model appears. Artist uses chalk for value...its somewhat effective...
Thursday, April 30, 2015
Week 11 Drawing
This is...Week 11? There were 2 weeks where the model was miss-scheduled ~ Anyway, perspective party! Foreshortening all the things.
Monday, April 20, 2015
Person to Watch -- Lead Chara. Artist Naughty Dog
Lead Character Artist over at Naughty Dog - Frank Tzeng
https://www.artstation.com/artist/Frank_Tzeng
https://www.facebook.com/franktzengart?ref=hl
https://www.artstation.com/artist/Frank_Tzeng
https://www.facebook.com/franktzengart?ref=hl
Wednesday, April 15, 2015
Gnomon Head UV Layout - video
I like this technique at the moment - note use of Projection Height and Width for scale* good stuff
Gnomon Workshop UV Layout Human Head
https://www.youtube.com/watch?v=3fmjZhfE_aM
Gnomon Workshop UV Layout Human Head
https://www.youtube.com/watch?v=3fmjZhfE_aM
Friday, April 10, 2015
Week 10 Drawing
Week 10 of Figure Drawing~ Trying to get some more face action going on...but need to speed up so not to sacrifice body rendering/details...
Friday, April 3, 2015
Tuesday, March 31, 2015
Warrior Sculpt Finished
This will have to be the end of the sculpting phase for the warrior - the challenge technically ends today. There is still some retopping and UVing to do, and of course texturing, but it will have to wait. Depending on how interesting the April challenges sound, it could wait for a bit, but this will be finished soon no matter what...
Some shadow in the render for funsies~
Some shadow in the render for funsies~
Monday, March 23, 2015
Warrior Progress #2
Still working on this polycount challenge. The bust plan was looking silly so I've gone back to full body which will hurt my chances of finishing by the deadline...but will most likely result in a much better looking final product~
Thursday, March 12, 2015
Week 8 Drawing and Warrior Progress
Week 8 of Figure Drawing - certainly some progress compared to Week 1 !
Also some progress on Warrior dude - mainly the hair. My first real real attempt at sculpted hair, not too shabby.
Also some progress on Warrior dude - mainly the hair. My first real real attempt at sculpted hair, not too shabby.
Tuesday, March 10, 2015
Week 7 Drawings
Nice change of pace, a male model! Rare in these parts~
Also went to a sketching event where a -clothed- model stands around for us in a bar! Good fun :D
Mostly fast drawing is done there, and stylized is not only welcome but usually the norm but I tried to stick to realistic for practice:
Monday, March 9, 2015
Baby's First Community Challenge
So I promised myself, and other people, that I would participate on forums...so I am...
Anyway, I'm very late to starting the Character Challenge on PolyCount, which is a 2-month long event that started in February but I will try to work out a bust of the warrior concept for the month of March.
This is the concept: http://marko-djurdjevic.deviantart.com/art/Sword-of-jehammed-Final-485545969
Some kind of post-apocalyptic looking warrior dude...with a mishmash of fabric and weapon themes...but I'm not judging! I am modeling it regardless! (also the concept artist is pretty kickass)
Progress in the last few days - lots to do.
Also I'm totally using Jason Momoa as a reference for this guy, he could so be that concept dude :D
Anyway, I'm very late to starting the Character Challenge on PolyCount, which is a 2-month long event that started in February but I will try to work out a bust of the warrior concept for the month of March.
This is the concept: http://marko-djurdjevic.deviantart.com/art/Sword-of-jehammed-Final-485545969
Some kind of post-apocalyptic looking warrior dude...with a mishmash of fabric and weapon themes...but I'm not judging! I am modeling it regardless! (also the concept artist is pretty kickass)
Progress in the last few days - lots to do.
Also I'm totally using Jason Momoa as a reference for this guy, he could so be that concept dude :D
Thursday, March 5, 2015
Insert Mesh and Braids - Notes
Some things I'm currently brushing up on/ learning -- more of a self-reference post:
Insert Mesh Curve Brush controls https://www.youtube.com/watch?v=yJdp4UreD_o
Insert Mesh Repository http://www.zbrushcentral.com/printthread.php?t=170167
A nice Braid Tutorial http://www.zbrushcentral.com/showthread.php?120280-A-Simple-Clay-Based-Method-for-Braided-Hair
Dynamesh and Subtool Merger/Subtract notes http://docs.pixologic.com/user-guide/3d-modeling/modeling-basics/creating-meshes/dynamesh/with-subtools/
Insert Mesh Curve Brush controls https://www.youtube.com/watch?v=yJdp4UreD_o
Insert Mesh Repository http://www.zbrushcentral.com/printthread.php?t=170167
A nice Braid Tutorial http://www.zbrushcentral.com/showthread.php?120280-A-Simple-Clay-Based-Method-for-Braided-Hair
Dynamesh and Subtool Merger/Subtract notes http://docs.pixologic.com/user-guide/3d-modeling/modeling-basics/creating-meshes/dynamesh/with-subtools/
Thursday, February 26, 2015
Leg Study Part 2
Finished up the second part of my leg anatomy study, based on a fitness model and sampled from ballerinas~
Was playing around with Lighting in ZBrush - I'm happier with the edge and shadow quality but its possible it came out a bit dark, future renders will need more lighting or a less matching background.
(some refs used)
Was playing around with Lighting in ZBrush - I'm happier with the edge and shadow quality but its possible it came out a bit dark, future renders will need more lighting or a less matching background.
(some refs used)
Wednesday, February 25, 2015
Week 6 Figure Drawing
There is progress, I promise x_x
Also working on Legs Part 2, based off of some female fitness models and ballet dancers for sinewy muscle definition!
Also working on Legs Part 2, based off of some female fitness models and ballet dancers for sinewy muscle definition!
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