Wednesday, April 13, 2016

Extra Notes on Deep One

Got a nice critique from friend-Tony as he passed by!

-Look at pin fish for fin reference

-He wants me to take a better look at the hind limbs of animals like deer, to better render that bone structure in the legs.

-Put more stress on the legs/toes, and spread the toes for balance.
-Straighten legs a little, make her less stubby and more graceful (probably will become obvious when looking at deer)

-Look at the quads of swimmers, especially, but also skaters to better design that musculature.

-Some of the finesse or expression got lost from the face in the sculpting process, try to bring that back... I'll fiddle with this, I did want to make her more creature and less anime-cute but expression is important.

-Weeki Wachee mermaids for pose ideas ;)

Organic Modeling FINAL week!

Sadly the day has come to say goodbye to my class. While I need a break from homework I will miss having classmates again -- I remembered I love the feeling of working on art alongside others. I'll have to remember to leave a glowing review of the class, the Mold3D team, and Gio Nakpil of course. The only criticism I could have would be to critique harder, tough love, go for it I can take it! But that's not much of a criticism :)

Here is the current status of the Femme-Deep One. Pretty happy with her progress, although I will be making some changes to her features, adding details, and finalizing as I can find time. I rarely put that finishing touch on projects and I really think this creature and the ogre deserve that time and care.

I also threw her into a couple low-res poses to get feedback on that before it was too late:

Gio's final critiques:
------------------------------------------------------
I had doubts on my choice of back spines, his input:
"Instead of spines, go with a more aquatic-fish-vibe. More fin-like
Spines are too grotesque for the overall gracefulness of the creature
Echo the fins on her hips"

Likes the naturalistic stance from the concept art
Always twist more (refering to the swimming pose), exaggerate the bends and twists to enhance personality and movement

"With the swimming pose, creating a coral reef, under water reef, a moray eel pet, for a base would be stunning!"
------------------------------------------------------

I have trouble posing and controlling the multiple subtools involved in this design, so that will be another challenge to learn from~

Tuesday, April 5, 2016

Organic Modeling week 9

Week 9 kicks off a new project for me -- I could have either continued with the ogre or used the last two sessions with Gio to start from scratch and see what I've learned with a new concept.

The ogre will get more love later but time to put the skills to the test and build a new character from a sphere~

 I chose this lady: http://douzen.deviantart.com/art/Deep-one-340095834

Notes from Gio to apply to Week 10:
-------------------------------------------------
-Make the head smaller and elongate neck slightly

-Likes how I handle forms, likes the subtlety; "keen eye for it" ( :) !)

-Pull tentacle-horns out more, the concept is pretty expressive
-More chin

-Follow through with the ridges more; follow through and blend to suggest structure underneath the skin

-For week 10 either pose her or continue on with the detail!
-------------------------------------------------